Foundational Elements of Experiential Education Through an Inclusive Lens
High Impact Practices
Research shows that students involved in high-impact practices (HIPs) enjoy higher levels of learning success. These evidence-based practices include service learning, undergraduate research, and internships—to name a few. AAC&U’s Institute on High-Impact Practices and Student Success helps campus teams refine and assess their HIPs with an emphasis on quality, equity, and student engagement. Attendees participate in intentional reflection on institutional outcomes, develop comprehensive action plans, and have individualized consultations with HIPs faculty. The institute helps campus and system-level teams create sustainable student success goals and monitor progress toward achieving equity to improve educational outcomes for all students.
(Adapted from AAC&U)
Aligned Pedagogy
UMPI has long embraced a student-centered approach to teaching and learning that prioritizes personalized learning and hands-on, relevant experiences–which is why experiential teaching methods are such a great fit.
In addition to academic programs that (by their very nature) incorporate experiential learning, such as education, biology, environmental science, fine art, and business administration, UMPI has embraced experiential teaching as a foundational element in all of our General Education courses.
Design for Experiential Learning
Backward design is a planning framework that can be used to design an experiential learning course. In backward design, the course is designed by starting with the desired learning outcomes and then working backward to determine the instructional activities and assessments that will help students achieve those outcomes.
To use backward design for an experiential learning course, you would begin by clearly defining the learning outcomes or objectives that you want students to achieve. These outcomes should reflect the knowledge, skills, and attitudes that students will develop through the experiential learning activities.
Once the learning outcomes are established, you can then identify the types of experiential learning activities that will help students achieve those outcomes. These activities could include fieldwork, simulations, case studies, group projects, or any other hands-on experiences that align with the desired learning outcomes.
Let’s review Grant Wiggins guidance on designing with the end in mind: